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JiggleGen is an addon that creates and manages proxy meshes for cloth simulations. With an integrated batch operation you can now generate every piece for your whole character. Ears, hair, dresses, braids, breasts, belts, butts and accesories, can now be generated within a couple of minutes. Don't worry anymore about Surface Deform & Collision modifiers, JiggleGen does that for you!
JiggleGen comes with a wide range of features. Here are some of the key features:
Cloth & Collision Mesh from Vertex Groups Quickly generate simulation-ready cloth and collision geometry from any vertex group.
Automatic Target Attachment: Attaches the target mesh to the generated cloth via a Surface Deform modifier—zero manual rigging required.
Editable Pre-Generation Cloth Settings: Adjust cloth simulation parameters before mesh generation for total control and flexibility.
Integrated Preset Library: Save, load, and reuse cloth setups using Blender’s native preset system—no custom file management needed.
Overwrite Existing Meshes: Regenerate cloth/collision meshes without manual cleanup—perfect for fast iterations and testing.
Structured Naming Convention: Auto-generates meaningful names for all objects and modifiers, based on origin mesh, vertex group, and preset.
Vertex Group Fine-Tuning: Control simulation influence with two adjustable sliders: Threshold and Boost, for refined selection behavior.
Optional Modifiers During Generation
Decimate Modifier: Automatically reduce vertex count for performance.
Smooth Modifier: Add surface smoothing for cleaner cloth deformation.
Auto Parenting: Generated cloth mesh can automatically be parented to the target object.
Compact Utility Panel with Smart Shortcuts:
Batch Cloth & Collision Generation: Process multiple vertex groups or objects in a single batch—perfect for rigged characters with multiple dynamic areas.
Per-Vertex Group Preset Application: Assign unique cloth presets to each selected vertex group for full customization.
Batch Management Panel: Easily review, modify, or regenerate all components of your model through an organized batch queue.
Smart Collision Exclusion: Create a collision Mesh, which is the opposite of all selected vertex group mesh data—great for characters with both jiggly and > rigid areas.
Cloth & Collision Mesh from Vertex Groups: Quickly generate simulation-ready cloth and collision geometry from any vertex group.
Automatic Target Attachment: Attaches the target mesh to the generated cloth via a Surface Deform modifier—zero manual rigging required.
Editable Pre-Generation Cloth Settings: Adjust cloth simulation parameters before mesh generation for total control and flexibility.
Integrated Preset Library: Save, load, and reuse cloth setups using Blender’s native preset system—no custom file management needed.
Overwrite Existing Meshes: Regenerate cloth/collision meshes without manual cleanup—perfect for fast iterations and testing.
Structured Naming Convention: Auto-generates meaningful names for all objects and modifiers, based on origin mesh, vertex group, and preset.
Vertex Group Fine-Tuning: Control simulation influence with two adjustable sliders: Threshold and Boost, for refined selection behavior.
Optional Modifiers During Generation
Compact Utility Panel with Smart ShortcutsA small, efficient UI panel with handy tools:
If you encounter any issues or have questions not covered in this documentation, Im happy to assist you. Contact me through my socials or use my contact form.